Assault

The Assault class is the middleterm between mobility and armor, and the class which arguably holds the most ecletic loadout of the game. They function as the backbone of the team, providing solid firepower and maneuverability.

Characteristics
The Assault class is the closest to a 'normal' soldier the game offers, being a versatile tactical unit with a solid armor value and good mobility. The Assault unit can fulfil a number of roles, ranging from offensive overwhelming to close quarters combat, supressive fire and sniper duty. The Assault unit's loadout includes weapons as different as an SRM-7 sub-machinegun, a Mosok41S battle rifle, or an AA13 automatic shotgun, providing him with all the tools necessary to carry out most any role. Coupled with his generous thermoptic time and sprint time, the Assault turns into a very dangerous and reliable class.

Offensively, the Assault shines as the carrier of Fragmentation Grenades, which can easily obliterate an entire room's occupants if correctly placed, and their relatively high caliber guns right from the get go, like the ZR68C or the Supa7, give them an edge in battle early on. Endgame sees offensive assaults spearheading charges with hard hitting MX-5's or securing tight areas with the AA13. Conversely, the same higher tier weapons can be used to provide a solid hold of an area, with grenades being used as a cover breaker. The SRS is mostly used in defensive scenarios, providing powerful fire from massive distances, while being close combat worthy due to the Tachi sidearm.

Arsenal
The game begins with a large range of possibilities, with the MPN-45, SRM-7 and Jitte all available, along with the ZR68C and ZR68S, which makes the Assault the only class to start with a silenced primary weapon at the start of the game (aside from the MPN). From here, ample strategies are possible to the player according to playstyle he/she wants to adopt. As the game progresses, the Supa7, Mosok41 and Mosok41S become options, adding to the diverse roles the Assault can assume. Endgame weapons will include the MX-5 and MXS-5, and the AA13 and SRS, all of which (with perhaps the exception of the SRS) can be used both in defensive and offensive scenarios, as like with much of the Assault's weaponry. With this, the Assault class posesses the most diverse arsenal in the game, as well as the largest.

Summary
Final Loadout:


 * MPN-45S
 * SRM-7
 * Jitte
 * ZR68C
 * ZR68S
 * Supa7
 * Mosok 41
 * Mosok 41S
 * Mosok 41L
 * MXS-5
 * AA13
 * BP 308

Thermoptics: 9 Seconds

Vision: Motion Vision

Armor: Moderately Armored

Auxiliar Power Form: Sprint

Playstyle: A well balanced choice in both available weaponry and team role