Recon

The Recon is a lightwieght, agile class with a heavy focus on hit and run tactics and concealed fire. It can reach places utterly unaccessable to any other class, is the fastest and less armored class in the game.

Characteristics


The Recon class is the least armored of the game, being able to take very little damage without dieing. In most cases, a well placed burst is enough to ground them. However, while these attributes are usualy seen as crippling, the Recon have much more to offer than meets the eye. While the Recons have no access to higher powered weapons, such as the MX-5 or the AA13, their arsenal is made up of rapid fire and accurate weapons, and ones which usually have a silenced version to aid in concealment, such as the S-Jitte. In endgame situations, the Recons also gain access to the Supa7 combat shotgun and the Mosok41S battle rifle, which put their offensive/defensive roles to the limit.

The Recon's offensive capabilities lie mostly in it's lenthly thermoptic camo time (13 seconds) and it's powered jump. Coupling the two results in them getting to places extremely fast and usually undetected, giving them an edge when it comes to holding vantage points, from where they can simply await the arrival of opponents using slower classes. Defensively, the Recon can slip into areas that other classes cannot, frequently dark slits and holes in the map, either high above or deep inside some form of cover. Their nightvision plays a crucial part here, as even in total darkness, they can have an edge by staying still and activating thermoptics, fooling both other classes' vision modes.

Arsenal
The Recon begins the game with the MPN-45, the SRM, and the Jitte, and no explosives. While this may seem like unfavorable weaponry, the rest of the players also hasn't had a chance to get their own higher tier weapons, which puts the Recon, and his abilities, in a balanced situation. As the game rolls out, the silenced versions of the SRM and the Jitte come into play, giving the Recons a tremendous edge in concealment. The ZR48L also becomes available at this point, which allows long range support while preserving mobility. The Detpack also becomes a viable tool, both in defensive and offensive scenarios. At Sergeant rank, the ZR68C becomes an option, the only assault rifle the Recon can get it's hands on from the loadout phase. Endgame situations see Recons with either the Supa7 or the Mosok41S, both of which of relatively high power and damage output. Coupled with the previously mentioned mobility, the Recon becomes a force to be reckoned with.

Summary
Final Loadout:
 * MPN-45S
 * SRM-7
 * Jitte
 * SRMS-7
 * S-Jitte
 * ZR68L
 * ZR68C
 * SUPA7
 * Mosok 41S
 * Detpack

Thermoptics: 13 Seconds

Vision: Nightvision

Armor: Lightly Armored

Auxiliar Power Use: Powered Jumps (45 necessary for each jump)

Playstyle: Agile run-and-gunner with excellent concealed fire potential, unlimited sprint, but physicaly weak.